

Arena contains the gametypes from previous Halo games (and adds a few new ones of its own), and was designed to reflect classic Bungie-era gameplay. With regards to multiplayer, the game has been split into two basic modes, Arena and Warzone. The player Spartan can call commands to their NPC teammates, letting them charge or hold position, target specific enemies, and switch their current weapons. Additionally, teamwork plays a much larger role than in previous campaigns, since Locke and John are accompanied by their respective teams, SPARTAN-II Blue Team and SPARTAN-IV Fireteam Osiris. Instead of customizing your combat with one particular item like a Jet Pack, Sprint Shoes or Hologram projector, you have a small-scale booster pack that gives a selection of new combat movements like vaulting over a wall, sliding into cover, stabilizing mid-air firing, and slamming to the ground. On the gameplay side, Armor Abilities have been removed, being replaced by a uniform set of Spartan Abilities. But as Osiris chases down Blue Team, things soon get complicated, and the discoveries that are made could potentially change the greater galaxy forever. In response, the UNSC assigns SPARTAN-IV Jameson Locke (a former Office of Naval Intelligence agent introduced in Halo: Nightfall) and his squad named Fireteam Osiris to track down the Chief. While on a routine mission with his SPARTAN-II teammates titled Blue Team, he and they go AWOL following strange signals coming from deep space and amidst attacks on human colonies. Set one year after the events of Halo 4, Master Chief John-117 has been reeling from the death of his former AI partner Cortana, who sacrificed herself to save Chief in his defeat of the Didact. Developed by 343 Industries, it was released on Xbox One on October 27th 2015. Halo 5: Guardians is a direct sequel to Halo 4, and the fifth mainline game in the Halo franchise.
